| Jump/Stand/Mantle | Space |
| Prone/Dive | L-Ctrl |
| Change Stance/Slide/Dive | Unbound |
| Crouch/Slide | C |
| Sprint/Tactical Sprint/Focus | L-Shift |
| Interact | F |
| Open Parachute | Unknown |
| Reload | R |
| Next Weapon | 2 |
| Weapon Mount | T |
| Melee/Finishing Move/Body Shield | V |
| Lethal Equipment | E |
| Tactical Equipment | Q |
| Field Upgrade | X |
| Armor Plate/Drop Item | G |
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| DPI | 800 |
| Polling Rate (Hz) | 1000 |
| Mouse Sensitivity | 5.50 |
| ADS Sensitivity Multiplier | 1.00 |
| ADS Sensitivity Multiplier (Focus) | 1.00 |
| ADS Sensitivity Transition Timing | Unknown |
| ADS Sensitivity Type | Legacy |
| Monitor Distance Coefficient | 1.78 |
| Custom Sensitivity Per Zoom | 1.00 (low), 1.00 (2x-3x), 1.00 (4x-5x), 1.00 (6x-7x), 1.00 (8x-9x), 1.00 (high) |
| Aim Down Sights Behavior | Hold |
| Tactical Stance Activation | Unknown |
| Tactical Stance Behavior | Unknown |
| Dedicated Melee Weapon Activation | Unknown |
| Body Shield/Finishing Move Behavior | Unknown |
| Equipment Behavior | Hold |
| Weapon Mount Activation | Weapon Mount (Toggle) |
| Change Zoom Activation | Unknown |
| Weapon Mount Exit | Unknown |
| Interact/Reload Behavior | Unknown |
| Sprint Cancels Reload | Unknown |
| Armor Plate Behavior | Apply All |
| Sprint Assist | Unknown |
| Sprint Assist Delay | Unknown |
| Sprint Assist Sideways | Unknown |
| Sprint Assist Backward | Unknown |
| Mantle Assist | Unknown |
| Mantle Assist Sideways | Unknown |
| Mantle Assist Backward | Unknown |
| Tactical Sprint Only | Unknown |
| Mantle Assist Angle | Unknown |
| Crouch Assist Tactical Sprint | Unknown |
| Corner Slice | Unknown |
| Crouch Behavior | Unknown |
| Prone Behavior | Unknown |
| Sprint/Tactical Sprint Behavior | Unknown |
| Automatic Airbone Mantle | Unknown |
| Parachute Automatic Behavior | Unknown |
| Sprint Restore | Unknown |
| Slide Maintains Sprint | Unknown |
| Mantle Cancels Reload | Unknown |
| Tactical Sprint Activation | Unknown |
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| Display Mode | Fullscreen Exclusive |
| Screen Refresh Rate | Unknown |
| Display Resolution | 2560x1440 |
| Aspect Ratio | Automatic |
| Display Gamma | 2.2 (SRGB) |
| NVIDIA Reflex Low Latency | On + Boost |
| High Dynamic Range (HDR) | Off |
| Render Resolution | Unknown |
| Upscaling/Sharpening | FidelityFX CAS |
| VRAM Scale Target | Unknown |
| Variable Rate Shading | Unknown |
| Texture Resolution | Unknown |
| Texture Filter Anisotropic | Unknown |
| Depth of Field | Off |
| Detail Quality | Unknown |
| Particle Resolution | Very Low |
| Bullet Impacts | Unknown |
| Persistent Effects | On |
| Shader Quality | Unknown |
| On-Demand Texture Streaming | Unknown |
| Local Texture Streaming Quality | Unknown |
| Shadow Quality | Unknown |
| Screen Space Shadows | Off |
| Occlusion and Screen Space Lighting | Off |
| Screen Space Reflections | Off |
| Static Reflection Quality | Unknown |
| Tessellation | Unknown |
| Volumetric Quality | Unknown |
| Deferred Physics Quality | Unknown |
| Weather Grid Volumes | Off |
| Water Quality | Unknown |
| Field of View | 120 |
| ADS Field of View | Affected |
| Weapon Field of View | Default |
| Vehicle Field of View | Default |
| World Motion Blur | Off |
| Weapon Motion Blur | Off |
| 1st Person Camera Movement | Unknown |
| Inverted Flashbang | Unknown |
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| Audio Mix | Unknown |
| Master Game Volume | Unknown |
| Gameplay Music Volume | Unknown |
| Dialogue Volume | Unknown |
| Effects Volume | Unknown |
| Cinematic Music Volume | Unknown |
| Voice Chat Volume | Unknown |
4 Responses
yeah i think he plays affected, not sure though. have a double check just in case
Hey mate, thanks for your comment. According to Cloakzy’s chat commands, he’s running on Independent currently. If this changes in the future, we’ll be sure to update.
He plays affected atm 100%, you should update. I am almost certain he used to play affected for the past 2 years for the most part.
Hi, thank you for your comment. According to Cloakzy’s Twitch commands, he uses Independent ADS Field of View for Warzone 1. However, we can confirm that he uses Affected ADS Field of View for Warzone 2.0.