Related: Best Warzone controller
| Button Layout Preset | Default Flipped |
| Stick Layout Preset | Default |
| Controller Vibration | Off |
| Left Stick Min Deadzone | 2 |
| Right Stick Min Deadzone | 2 |
| Left Trigger Deadzone | 0 |
| Right Trigger Deadzone | 0 |
| Horizontal Stick Sensitivity | 1.5 |
| Vertical Stick Sensitivity | 1.5 |
| ADS Sensitivity Multiplier | 1.00 |
| Aim Response Curve Type | Dynamic |
| ADS Sens. Multiplier (Focus) | 1.00 |
| ADS Sensitivity Transition Timing | Instant |
| Custom Sensitivity Per Zoom | 1.00 (low), 1.00 (2x-3x), 1.00 (4x-5x), 1.00 (6x-7x), 1.00 (8x-9x), 1.00 (high) |
| Target Aim Assist | On |
| ADS Aim Assist | On |
| Aim Down Sights Behavior | |
| Tactical Stance Activation | |
| Tactical Stance Behavior | |
| Weapon Mount Activation | |
| Dedicated Melee Weapon Activation | |
| Body Shield/Finishing Move Behavior | |
| Armor Plate Behavior | |
| Equipment Behavior | |
| Change Zoom Activation | |
| Weapon Mount Exit | |
| Interact/Reload Behavior | |
| Sprint Cancels Reload | |
| Depleted Ammo Weapon Switch | |
| Sprint Assist | Tactical Sprint Assist |
| Sprint Assist Delay | 0 |
| Sprint Assist Sideways | On |
| Sprint Assist Backward | On |
| Mantle Assist | Off |
| Mantle Assist Sideways | Off |
| Mantle Assist Backward | Off |
| Tactical Sprint Only | Off |
| Mantle Assist Angle | Tight |
| Crouch Assist Tactical Sprint | Unknown |
| Corner Slice | Off |
| Slide/Dive Behavior | Hybrid |
| Sprint/Tactical Sprint Behavior | Toggle |
| Automatic Airborne Mantle | Partial |
| Parachute Automatic Behavior | Off |
| Sprint Restore | On |
| Slide Maintains Sprint | Off |
| Mantle Cancels Reload | On |
| Tactical Sprint Activation | Double Tap |
Related: Best Warzone monitor
| Display Mode | Fullscreen Borderless |
| Screen Refresh Rate | 359.979 |
| Display Resolution | 2560x1440 |
| Aspect Ratio | Automatic |
| Display Gamma | 2.2 (SRGB) |
| NVIDIA Reflex Low Latency | On + Boost |
| High Dynamic Range (HDR) | Off |
| Render Resolution | 100 |
| Upscaling/Sharpening | FidelityFX CAS |
| VRAM Scale Target | 70 |
| Variable Rate Shading | On |
| Texture Resolution | Normal |
| Texture Filter Anisotropic | Low |
| Depth of Field | Off |
| Detail Quality | Low |
| Particle Resolution | Very Low |
| Bullet Impacts | Off |
| Persistent Effects | Off |
| Shader Quality | Low |
| On-Demand Texture Streaming | Minimal |
| Local Texture Streaming Quality | Low |
| Shadow Quality | Low |
| Screen Space Shadows | Off |
| Occlusion and Screen Space Lighting | Off |
| Screen Space Reflections | Off |
| Static Reflection Quality | Low |
| Tessellation | Off |
| Volumetric Quality | Low |
| Deferred Physics Quality | Off |
| Weather Grid Volumes | Off |
| Water Quality | Off |
| Field of View | 120 |
| ADS Field of View | Affected |
| Weapon Field of View | Wide |
| Vehicle Field of View | Default |
| World Motion Blur | Off |
| Weapon Motion Blur | Off |
| 1st Person Camera Movement | Least(50%) |
| Inverted Flashbang | Unknown |
Related: Best Warzone headset
| Audio Mix | Headphone Bass Boost |
| Master Game Volume | 92 |
| Gameplay Music Volume | 0 |
| Dialogue Volume | 0 |
| Effects Volume | 100 |
| Cinematic Music Volume | 0 |
| Voice Chat Volume | 44 |
8 Responses
hes not in faze anymore 😉
Hey. Where did you get this info from? As far as we can see from his socials, he is still in FaZe Clan.
does nickmercs still use the scuf infinity controller or did he change to the scuf ipmact
thanks
Hey Caleb. Thanks for stopping by. According to his chat commands, he’s still rocking the Scuf Infinity.
Nick is definitely using affected FOV these days.
Hi Nick. After looking at some of his recent VODs it certainly looks like he is now using Affected FOV. Thanks for alerting us to this change – updated now.
No prob. Also appears to be using 8 – 8 sens. as well. Check out 8:28 on this YT vid: https://www.youtube.com/watch?v=XbMoOFpMQP4&ab_channel=MoreNICKMERCS
Good spot there Nick, and thanks for linking the source. I’ve now updated his sens.