| Jump/Stand/Mantle | Space |
| Prone/Dive | Z |
| Change Stance/Slide/Dive | Unbound |
| Crouch/Slide | C |
| Sprint/Tactical Sprint/Focus | L-Shift |
| Interact | E |
| Open Parachute | Space |
| Reload | R |
| Next Weapon | Unbound |
| Weapon Mount | Unbound |
| Melee/Finishing Move/Body Shield | Middle Mouse Button |
| Lethal Equipment | MB5 |
| Tactical Equipment | MB4 |
| Field Upgrade | F |
| Armor Plate/Drop Item | V |
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| DPI | 800 |
| Polling Rate (Hz) | 1000 |
| Mouse Sensitivity | 4.00 |
| ADS Sensitivity Multiplier | 1.00 |
| ADS Sensitivity Multiplier (Focus) | 1.00 |
| ADS Sensitivity Transition Timing | Unknown |
| ADS Sensitivity Type | Relative |
| Monitor Distance Coefficient | 1.78 |
| Custom Sensitivity Per Zoom | 1.00 (low), 1.00 (2x-3x), 1.00 (4x-5x), 1.00 (6x-7x), 1.00 (8x-9x), 1.00 (high) |
| Aim Down Sights Behavior | Hold |
| Tactical Stance Activation | Unknown |
| Tactical Stance Behavior | Unknown |
| Dedicated Melee Weapon Activation | Unknown |
| Body Shield/Finishing Move Behavior | Unknown |
| Equipment Behavior | Hold |
| Weapon Mount Activation | Weapon Mount (Toggle) |
| Change Zoom Activation | Sprint/Tactical Sprint/Focus |
| Weapon Mount Exit | Unknown |
| Interact/Reload Behavior | Unknown |
| Sprint Cancels Reload | Unknown |
| Armor Plate Behavior | Apply All |
| Sprint Assist | Tactical Sprint Assist |
| Sprint Assist Delay | 0 |
| Sprint Assist Sideways | On |
| Sprint Assist Backward | On |
| Mantle Assist | Off |
| Mantle Assist Sideways | Off |
| Mantle Assist Backward | Off |
| Tactical Sprint Only | Off |
| Mantle Assist Angle | Off |
| Crouch Assist Tactical Sprint | Off |
| Corner Slice | Off |
| Crouch Behavior | Toggle |
| Prone Behavior | Go To |
| Sprint/Tactical Sprint Behavior | Toggle |
| Automatic Airbone Mantle | Off |
| Parachute Automatic Behavior | Off |
| Sprint Restore | Unknown |
| Slide Maintains Sprint | Unknown |
| Mantle Cancels Reload | Unknown |
| Tactical Sprint Activation | Unknown |
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| Display Mode | Fullscreen Exclusive |
| Screen Refresh Rate | 239.97 |
| Display Resolution | 2560x1440 |
| Aspect Ratio | Automatic |
| Display Gamma | 2.2 (SRGB) |
| NVIDIA Reflex Low Latency | On + Boost |
| High Dynamic Range (HDR) | Off |
| Render Resolution | 100 |
| Upscaling/Sharpening | FidelityFX CAS |
| VRAM Scale Target | 60 |
| Variable Rate Shading | Off |
| Texture Resolution | High |
| Texture Filter Anisotropic | Normal |
| Depth of Field | Off |
| Detail Quality | Low |
| Particle Resolution | High |
| Bullet Impacts | On |
| Persistent Effects | On |
| Shader Quality | Low |
| On-Demand Texture Streaming | Off |
| Local Texture Streaming Quality | Normal |
| Shadow Quality | Very Low |
| Screen Space Shadows | Off |
| Occlusion and Screen Space Lighting | Off |
| Screen Space Reflections | Off |
| Static Reflection Quality | Low |
| Tessellation | Off |
| Volumetric Quality | Low |
| Deferred Physics Quality | Off |
| Weather Grid Volumes | Off |
| Water Quality | Off |
| Field of View | 120 |
| ADS Field of View | Affected |
| Weapon Field of View | Wide |
| Vehicle Field of View | Wide |
| World Motion Blur | Off |
| Weapon Motion Blur | Off |
| 1st Person Camera Movement | Least (50%) |
| Inverted Flashbang | Off |
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| Audio Mix | PC Speaker |
| Master Game Volume | 100 |
| Gameplay Music Volume | 0 |
| Dialogue Volume | 66 |
| Effects Volume | 80 |
| Cinematic Music Volume | 0 |
| Voice Chat Volume | 12 |